Tuesday, December 31, 2024

The Halfling Strike Force

 The Halfling Strike Force

When Ida Erstwhile accepted her Heist Mission, she put together an all-Halfling Team to pull it off.  This Team also agreed to join Fig Hustletree in his hunt for Badger the Bandit Chief.

Ida Erstwhile

Halfling, Female

Sly urchin with a hunger for treasure and the luxuries it can bring.

Joined up with the Mistresses about a year ago as a second-string warrior and back-up thief.  So far, enjoyed small fame and reward with the rest of the team, but always on the lookout for a better opportunity.

Has begun a romantic relationship with Fig Hustletree, and brokered a heist quest.  Part of the Halfling Strike Force team that agreed to join Fig on his hunt for Badger the Bandit Chief.









Pip Paddywack
Halfling, Male

From the town of Yon in Gardonia.

He is searching for his wife, Pepper, who went missing during the Goblin Raid of Yoril's Rest.  He stubbornly refuses to give up hope.
He recognizes and is impressed by the name of Hustletree, and so has joined up with Ida Erstwhile's Halfling Strike Force.

Tyra Truedale
Halfling, Female

She is hunting for Jagmaw the Goblin, and plans to kill him to fulfil her oath.  She claims to have chopped her own hand off to escape an entity she calls "The Ghoul King".


Also these Players:

Fig Hustletree 
played by Jason
  

Frida Lightfeather 
played by Laura










Randolph 
played by Robbie




The Breakers

 The Breakers

They are a rival adventuring party.

Dermanassia

Elf, Female

She is the leader of the Breakers, but she wants to be enstated as a member of the Ordannameffin (a prestigious Order of Elven Knights).
Sometime in the past, she knew Klee, the Elf.







Airk ???

Human, Male, Thief

Although we have technically met him, we really know nothing about him yet.  He was encountered in Etta's Fork along with his companions: Daggett, Ivan, & Ivanka.  And again in Cropsfield with their complete crew while playing bodyguard to the Princess and Camilla.  In Cropsfield they expressed hard feelings towards Fig and Grumpy.




Daggett ????
Human, Male, Wizard

Although we have technically met him, we really know nothing
about him yet.  He was encountered in Etta's Fork along with his companions: Daggett, Ivan, & Ivanka.  And again in Cropsfield with their complete crew while playing bodyguard to the Princess and Camilla.  In Cropsfield they expressed hard feelings towards Fig and Grumpy.













Ivan Anvilova
Dwarf, Male

Brother of Ivanka Anvilova.  Bad temper, accusatory attitude.

He and his sister are looking for the trail of Garth Greatstone, claiming that he stole their Family Legacy Weapon: the Axe of Arken.  They hope to retrieve it.


Ivanka Anvilova
Dwarf, Male


Sister of Ivan Anvilova.

She and her brother are looking for the trail of Garth Greatstone, claiming that he stole their Family Legacy Weapon:  the Axe of Arken.  They hope to retrieve it.



Kiligos
Human, Male, Warrior

We have seen him in Cropsfield.  No one has talked to him yet.  We know nothing!



Pip Paddywack
Halfling, Male

From the town of Yon in Gardonia.

He is searching for his wife, Pepper, who went missing during the Goblin Raid of Yoril's Rest.  He stubbornly refuses to give up hope.
He recognizes and is impressed by the name of Hustletree, and so has joined up with Ida Erstwhile's Halfling Strike Force.

Tyra Truedale
Halfling, Female

She is hunting for Jagmaw the Goblin, and plans to kill him to fulfil her oath.  She claims to have chopped her own hand off to escape an entity she calls "The Ghould King".


The Dungeon Mistresses

The Dungeon Mistresses

This is a rival NPC adventuring group.  They often mark the site of some great battle or discovery with the boast:  The Dungeon Mistresses were here!"

Gilda Goodkiss

Human, Female, Warrior

She is a decent fighter, somewhat sneaky, craves adventure (possible adrenaline junkie).  De facto leader of the Mistresses.

Lost comrades at Hillcrown Keep to a force of Hobgoblins and Thouls led by Hargax ???, a priest of the Night Queen.  Was captured by the Cult of the Night Queen and was held in the Shadowfast, where she was one potential living vessel in a Summoning Ritual, but rescued by Skott & Yeff.

In the meantime, she and her team have performed small chores around Magnifulum.

Her favorite hangout in Magnifulum is the Sneaky Weasel Tavern.



"Sneaky Sue" Shadowheart

Human, Female, Thief

Capable sneakthief with light fingers. Always goes for the sneak attack whenever possible.

Lost comrades at Hillcrown Keep to a force of Hobgoblins and Thouls led by Hargax ???, a priest of the Night Queen.  Was captured by the Cult of the Night Queen and held in the dungeons beneath the Shadowfast, where she was rescued by Skott & Yeff.

In the meantime, she and her team have performed small chores around Magnifulum.

Her favorite hangout in Magnifulum is the Sneaky Weasel Tavern.



Ida Erstwhile

Halfling, Female

Sly urchin with a hunger for treasure and the luxuries it can bring.

Joined up with the Mistresses about a year ago as a second-string warrior and back-up thief.  So far, enjoyed small fame and reward with the rest of the team, but always on the lookout for a better opportunity.

Has begun a romantic relationship with Fig Hustletree, and brokered a heist quest.  Part of the Halfling Strike Force team that agreed to join Fig on his hunt for Badger the Bandit Chief.







Randolda Rockbottom

Dwarf, Female

She left her home in Kharas Drir (Halfunder) to embark on a life of adventure. Those adventures are currently unknown, but she ended up as a prisoner of the Cult of the Night Queen, and was locked in the dungeons under the Shadowfast.  It was here that she met Gilda Goodkiss and Sneaky Sue Shadowheart.  She was freed by Skott and Yeff.

Soon after, she learned that her father, Rolf Rockbottom, left home looking for her.  Also that he died at Hillcrown Keep in the same battle against Hargax's Hobgoblins and Thouls that claimed the lives of former Dungeon Mistresses.

Now, she is determined to be a part of something "Big and Important", so that there was some purpose to her leaving home...and her Father didn't die for nothing.


Myrna the Humble

Human, Female, Cleric

This young and pious woman wears the Holy Sign of Alaric.  She is capable and businesslike about adventuring, but often seems preoccupied with some existential quandary.

Not much known about her at this point. We only met her once, and she little to say so far.




Thursday, February 22, 2024

The Map So Far...

 This is how much of the map we have explored as of 8-14-1143 (Fig's mysterious meeting at the Black Altar in Serenity Park is on this day).


North is up.  Each Hex is 2 miles.

The Red Dot is a Fairy Grotto where we found Bittersweet Belladonna.

The Yellow Dot is a Bandits' Cabin where loot was hidden in the well.

The Purple Dot is the Crypt of Benton Bookbinder.


Friday, February 9, 2024

Weather!

 I finally figured out a way to actually USE weather!

So far, Weather has pretty much only been a slight flavor in our game.  But I have this neat idea about situations where...we're being chased through a Dungeon by a horde of monsters, but can't leave because of the violent storm outside!  Things like that!  

Let's be honest, if its a Hard Rain, or a Horrible Heat, or Sizable Snowfall, then we should NOT be able to move our entire movement rate.

First, let me show the Weather Chart I've been using.



Now, as you can see, you roll 2d6 to determine the weather for the 1st day, then roll 2d6 every following day to determine how the weather changes.  If your roll determines that you fall off the board you wrap around to the far side of that row or column (if took me a while to figure that out).  Unless there is a wall to block you, then the weather remains the same.

So, if you look at the Spring configuration, you see the Hot & Dry hex in the Bottom-Left Point.  From here, you can see the arrows I've made to demonstrate the wrap-around feature.  Now you see the line to the bottom left, this is a wall prohibiting the wrap-around.

Also observe that this Hex has an "!" to indicate harsh weather.  Throughout the charts, you will see that some hexes have a double "!!", indicating even worse conditions!

It is my opinion that these should affect movement rates.  More than that, rain and fog should likewise affect missile fire.  And other types of weather may cause other affects, but I wasn't sure how to implement it.

Until now!  While randomly flipping through the Advanced Labyrinth Lord book, I happened upon the expanded Magic User Spell List where I found the spell Control Weather.

As stated, the Control Weather Spell allows the Wizard to change the Weather.  There is also a (less potent) version of this spell available to Clerics and Druids, but they don't seem to have as much control as Wizards do.

A Wizard who casts Control Weather can affect the environment thus:


I think we'll try to implement some Weather Effects based on this chart.  Any Weather Hex with a single "!" is Heavy Weather and cuts all overland movement in Half!  Any Weather Hex with a double "!!" is too extreme and travel is NOT possible that day!

Tornadoes usually happen in the Spring and Summer, but I don't want to deal with those for now.  In future we may, I'm thinking any Spring or Summer hex with Rain/Storm or Wind and a "!" could instigate a die roll to determine the possibility of a Tornado...  But for now, don't worry about it.

I expect to finish this campaign before (in-game) Winter.  If I'm wrong, I'll devise some rule about how long Snow sticks around causing a movement penalty.

I am open for Comments, Questions, Suggestions, & Feedback!



Friday, October 13, 2023

Equipment Lists

 Here are some equipment lists straight out of the Labyrinth Lord and Advanced Labyrinth Lord books.  For all intents and purposes, all of the things on these lists are regularly available in Magnifulum.  However, in the villages of Cropfield, Etta's Fork, and Stupenderol, NOT all of these items are available. (Also, the cost should be different in the villages, not sure if I'll bother to do that or not.)








In addition to these lists, add:

Tent, Personal (sleeps 1)(approx 5'square)             5gp         1 slot
Tent, Regular (sleeps 2)(approx 10'square)           10gp        2 slots
Tent, Grand (sleeps 5)(approx 25'square)              25gp        5 slots
Tent, Pavillion (sleeps 20)(approx 100'square)    100gp       10 slots


Rations for 1 person for 5 days--preserved = 2.5 GP
Rations for 1 person for 2 days--preserved = 1 GP
Rations for 1 person for 5 days--UNpreserved = 1 GP






You can check the Encumbrance on This Page.

Monday, September 11, 2023

Magnifulum

This is a map of the town of Magnifulum.
Magnifulum (medium town):  established -675BF; population 6,775


This map shows the different neighborhoods.


The neighborhoods/districts are:
1. Top o' the Hill
2. The Upgrade
3. Gatetown
4. The Rummery
5. Centerton
6. The Marketplace
7. Slaughtertown
8. The Warehouse District
9. Dockside
10. The Bridge
11. The Outertown/The Overgrowth
12. The Cemetaries

And this map shows 35 different locations of interest in the town.  (Not all of these locations are pertinent to the current campaign.  Some are "set-ups" to be used in a future campaign.  Some are just for flavor, and/or to help with directions; like: "three houses down from the Cursed Temple".)


1. Overlook Manor (Home of Baron Valicor)
2. The Gods' Plaza/the Plaza of the Gods
3. Church of Copia
4. Church of Alaric
5. Church of the Griffonwyr Pantheon
6. Church of Joss the Learned
7. Church of Nodlum
8. Serenity Park
9. Town Square (lined with Merchant Stalls)
10. Town Hall & Community Message Board
11. Stage/Auction Block/Gallows/Chopping Block
12. The Yawning Dragon Inn
13. The Sneaky Weasel Tavern
14. Temple Flophouse
15. Main Guard Barracks
16. The Briggary (Prison)
17. The Old Haunted Manor
18. Appleton General Goods Store (and personal home)
19. The Rummery (a brewery)
20. Falfarren's Tower
21. The Rum-Pot (a seedy pub)
22. The Goblin's Noggin (a seedy motel)
23. "The Bummery" (Sister Sookie's Homeless Shelter & Soup Kitchen)
24. The Old Union Hall
25. Minister's Hall (Municipal Building)
26. The Cursed Temple
27. The Orchard
28. The Cemetaries
29. Guild Row (Guild Halls)
30. Monument of the Forgotten Hero
31. Bellman's Fine Jewels/the Bellman Building
32. The Pendrake Palisade
33. The Galamyr Grounds
34. The Sturdivant Estate
35. Guard Tower