BREWING POTIONS
While adventuring, it is possible to find recipes to various magic potions. Any character can try to brew a potion following these simple steps:
1) Acquire the ingredients.
Roll on the Cost of Ingredients Chart to find the monetary amount of ingredients required to brew the potion. Typically, these WILL be available in a Town or City-sized settlement. In a future campaign, we may introduce a mechanic to determine if all the rare ingredients are available. This could inspire a quest to collect the missing ingredients. My first thought is to roll randomly on a wandering monster chart so you have to find something like... Wyvern Saliva, or Hippogriff Feathers, or Ground Manticore Spikes. But I could come up with a chart of weird plants, too. I remember Dr Orlock wanted some Bittersweet Belladonna. So...we'll see.
|
Die Roll |
Cost of Ingredients |
|
1 |
(1d6+3) x10 GP |
|
2 |
(1d8+3) x10 GP |
|
3 |
(2d6+3) x10 GP |
|
4 |
(2d8+3) x10 GP |
|
5 |
(3d6+3) x10 GP |
|
6 |
(2d10+3) x10 GP |
2) Roll on the Brewing Time Chart to determine how long it takes to brew the potion.
|
Die Roll |
Brewing Time |
|
1 |
2d6 days |
|
2 |
2d8 days |
|
3 |
3d6 days |
|
4 |
2d10 days |
|
5 |
3d8 days |
|
6 |
2d12+1d4 days |
|
7 |
3d10 days |
|
8 |
3d12 days |
3) Roll on the Difficulty Level
You don't automatically Hit when you attack, you don't automatically cast your Spell, and you don't automatically brew your Potion correctly. Roll to determine the difficulty level of the Potion.
Many things could have gone wrong. You could have received bad ingredients. You could have cooked it too hot, or not hot enough, or something could have dropped into the mix.
When you have FINISHED brewing the potion, roll this difficulty level or higher and you have successfully brewed your potion. If you roll a 1, you have instead concocted a Random Poison from the Poison Table in the AEC Page 144.
|
Die Roll |
Difficulty Level |
|
1 |
8+1d4 |
|
2 |
8+1d6 |
|
3 |
8+1d8 |
|
4 |
10+1d4 |
|
5 |
10+1d6 |
|
6 |
10+1d8 |







