Thursday, May 29, 2025

Overland Travel

 Overland Travel

You move across Map Hexes by spending Movement Points.  Your Movement Points are determined by your Movement Rate and Encumbrance.  Basically, take your Movement Rate and divide by 5.

Movement Rate        Movement Points

       120               =     24

        90                =     18

        60                =     12

        30                =     6

On our map, each Hex is 2 Miles.  If it is clear terrain, like Grassland, it will cost 2 Movement Points to cross those 2 Miles.  Roads speed up travel, while more complicated terrain slow it up.  


In theory, different PC races should start with fewer points.  Dwarves & Halflings are shorter than Humans and Elves, and their steps are not as big.  Certain types of Armor should (according to the book) weigh you down so you have a lower Movement Rate.

But we haven't been playing like that, so we won't worry about this during the Mayhem In Magnifulum campaign.

Right now, the only way to slow yourself down is by carrying a LOT of stuff.

Water Travel is different and I haven't quite figured that out yet.  In theory, you CAN swim or sail through the lake or the rivers.  If this happens (again) in game, we'll handle it.  But once I come up with "Our Way" of doing it, I'll add it here and try to use that in game from then on.

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